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Customer journey advanced level

Knowing that customer journey is like a river, not a railway, you can’t control the current, but you can shape the flow. That’s where behavioural science steps in — not to script the journey, but to design the conditions that influence it.

We already challenged the traditional, linear view of customer experience — the “railway model”. Customer behaviour is like a river, shaped by emotion, context, and invisible forces.

Now we shift from understanding behaviour to designing for it. You don’t control the customer’s path — but you can shape the conditions that influence their flow. But if we’re not laying tracks for customers — how do we design at all? That’s where behavioural science comes in.

Behavioural science explores the cognitive processes, emotional states, and social influences that shape individual and group behaviour. It provides insights into decision-making, habits, and the effects of context on actions — often revealing gaps between what people say and what they do.

Now that we know that the customer journey is a river to be read, we can start shaping its banks — guiding, not forcing, the customer toward meaningful action. We’ll cover some of the methods and approaches that offer key learnings in actual customer behaviour: how to grab the attention, how to support the journey, and how to reinforce the habit.

Designing for attention

Before any journey begins — before choices, clicks, or conversions — there’s one critical gatekeeper: attention.

Not intention. Not awareness. Not interest. Attention is the scarce, volatile, emotional spark that determines whether a customer even sees the path you’ve built for them.

If the customer experience is a river, then attention is the moment they actually look up — notice the bend ahead, the glint of light on the water, the shape of something at the shoreline.

Without that shift in awareness, nothing else happens. They continue to drift — or worse, they hit something unexpected and bail.

In behavioural science, attention is not just “what people are looking at.” It’s an emotional and cognitive filter — what the brain decides is worth engaging with, even briefly. And it’s fragile:

  • Limited (cognitive capacity is finite)
  • Context-dependent (we notice different things in different emotional states)
  • Easily hijacked (by stress, distraction, multitasking, noise)

Designing for attention means meeting the customer’s mind where it is — not where you wish it were. You must earn the first second.

What captures attention?

1. Emotion

People notice what makes them feel. Surprise, joy, fear, loss — even mild discomfort. These emotional jolts create salience, which moves a customer from passive drift to active noticing.

Example: A landing page that starts with a relatable “pain point” (not a benefit) often captures attention faster. It meets the customer’s felt experience, not their abstract goal.

2. Novelty + Familiarity

Striking the balance: things that feel new, but also safe. In behavioural terms, we’re drawn to what’s different enough to stand out, but still close enough to what we already know.

Example: Spotify’s year-end “Wrapped” is a familiar format (a recap) with a novel twist (your personal soundtrack).

3. Friction

Not all friction is bad. Sometimes, a well-placed interruption — a pattern break — can actually wake up the brain.

Example: A checkout flow that momentarily pauses with a “Did you forget X?” prompt can reengage dormant attention, if it’s emotionally or contextually relevant.

4. Context + Timing

The same message at the wrong time is noise. The right message at the right time feels like magic. This is where behavioural design intersects with moment-mapping — knowing when the user is likely to notice.

Example: A nudge to upgrade just after a user completes a milestone in an app — not before, not during.

Designing attention-aware experiences

  1. Start With the First 3 Seconds
    Don’t bury your insight. Lead with emotion, image, or motion. The brain decides what to ignore fast.

  2. Design for Scanning, Not Reading
    Visual hierarchy, spacing, headlines, buttons — they guide the eye through predictable patterns. Break those patterns when attention is fading.

  3. Use “Behavioural Contrast”
    Pair opposites: clarity next to ambiguity, fast options next to thoughtful ones. The contrast creates tension, which attracts attention.

  4. Think in Moments, Not Pages
    Every interaction is a moment. Ask: What should the customer feel, think, or do right here — and what’s in their way?

  5. Measure Attention Loss
    Where are users dropping off? Where are they lingering? Attention analytics (scroll depth, hover time, dwell time) often tell a richer story than conversion rates alone.

If customer journeys are rivers, attention is the first ripple that breaks the stillness. Don’t plan the journey — create the ripple.

Designing for the way customers actually move

Now that we’ve captured attention, we face the next challenge: How do customers move once they’re engaged? Spoiler: not in straight lines. And not always the same way.

A 2022 article in Harvard Business Review ("What You're Getting Wrong About Customer Journeys") offered a pivotal insight: customer journeys don’t follow one shape — they follow multiple behavioural patterns. And each requires different design tactics. Sometimes people need familiarity and ease, sometimes they value novelty or make the necessary steps to reach their higher goal. Customer journeys can be categorised into four distinct archetypes according to their level of effort and predictability.

Customer journey archetypes

1. The Routine

Effortless and predictable (think Starbucks Pickup).

In any routine, the less friction encountered, the more satisfied the customer is. Streamlining the user experience and ensuring consistency across encounters. The goal of streamlining is to eliminate all non-value-added touchpoints, whereas the goal of ensuring consistency is to help customers learn the routine and perform it without much thought.

2. The Joyride

Effortless and unpredictable (think TikTok’s For You page).

Streamlining only mitigates pain points; it doesn’t induce pleasure. To facilitate joyrides, companies must also apply the design principle of endless variation across the customer journey to generate frequent moments of delight.

3. The Trek

Effortful and predictable (think Duolingo).

The design principle of goal-posting. Essentially, that involves breaking ambitious objectives into increasingly smaller ones until the next goal is so small that it spurs the customer to act. Rewards for hitting each target.

4. The Odyssey

Effortful and unpredictable (think Adobe Creative Cloud).

It’s challenging, and tends to require great effort. Unlike treks, odysseys don’t need a set end point; the journey is the destination. A key design principle here is substantive variation, which involves offering a diverse mix of customer thrills and challenges for functional reasons. Another key design principle for odysseys is journey tracking. Recreation, creative industries are part of it.

In case of predictability, be aware that in unpredicted situations, customers generally aren’t motivated to make big decisions at the start since they don’t know what to expect. While in predicted situations, it’s usually better to have the purchase at the outset and don’t bother the customers again.

When you design based on journey type, you respect the psychology underneath the behaviour — and support it accordingly. Also, when companies have customers enrolled in multiple types of journeys, they’re more likely to retain them. As some journeys lose their allure, others might begin to gain momentum.

Don’t forget: you’re not laying a track. You’re setting out buoys, signals, and resting points along a meandering river — aware that some customers will loop, some will leap ahead, and others will drift sideways.

The Hook model — turning moments into habits

Once attention is earned and movement begins in the right journey designed for behaviour, there’s one more behavioural lever to pull: reinforcement.

Most businesses don’t struggle with getting customers once. They struggle with keeping them.
That’s where the Hook model, created by Nir Eyal, comes in — a framework of 4 steps that helps turn one-time engagement into habitual behaviour.

The Hook model

1. Trigger

What starts the loop?

  • External triggers: emails, notifications, ads
  • Internal triggers: emotions, routines, boredom, FOMO, loneliness

Example: Feeling bored (internal trigger) leads someone to open TikTok.

2. Action

What is the simplest thing the user can do in response?
This action must be easy, emotionally satisfying, and require minimal effort.

Example: Swipe up to see a short video. Tap a heart. Type a word.

3. Reward

What’s the payoff — and can it be slightly beyond expectations?
The brain is wired to crave novelty and reward — especially when it can’t fully predict the outcome.

Example: You don’t know if the next Instagram post will be amazing or boring — so you keep scrolling.

4. Investment

What does the user put in that increases their likelihood of returning?
This could be time, effort, content, reputation, or data.

Example: Creating a playlist on Spotify or uploading a profile photo on LinkedIn. These raise the “cost of leaving.”

If attention is the ripple and journeys are the current in the river, the Hook model is the boat designed for the actual river. It suits all the requirements you need for that specific and exact movement.

It’s how you design repeat engagement that:

  • Feels natural, not forced
  • Works with internal triggers, not just reminders
  • Grows stronger over time through user investment

To create the right hook,

  • Map existing loops, where users are already repeating behaviors.
  • Find emotional triggers, not just “use case” triggers: what feelings or moments spark the action?
  • Simplify the action: the user shall take a meaningful step in a simple way (e.g. one click).
  • Add variability to the reward: even a subtle difference — like a rotating image — keeps the loop engaging.
  • Let users invest: design ways for them to build something: a profile, a record, a history. The more they invest, the more likely they return.

But watch out! The Hook model is powerful — and like any behavioural framework, it can be misused. Designing for repeat use must serve the user’s real goal, not just the business KPI.

Hooked is good. Manipulated is not.

Act with behaviour in mind

When you’ve got the customer’s attention, you’ve escorted them along the journey that offers the reward for them, you can build up the habit for that customer. Behavioural science can help you ground your customer experience in what people actually notice, feel, and do.

You don’t need to build a railway. You need to read the river, shape its banks, and create currents people want to follow — again and again.

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